Anchored Interactive Learning Environments
نویسندگان
چکیده
Advances in computer technology and multi-media systems have led to widespread interest in computer-based instruction and learning environments. The use of video, animation, graphics, and simulation allow the presentation of material in realistic contexts, thus addressing the problems of inert knowledge while promoting constructive and generative learning. But the true potential and bene ts of these systems are yet to be realized. Cognitive studies on learning and transfer suggest that concepts acquired in a single context often remain coupled to that context, and are not readily transferred and accessed in other problem solving situations. These ndings point to the limitations of traditional, single-context, computer-based instructional environments. This paper introduces an emerging architecture for instruction and learning, Anchored Interactive Learning Environments (AILE). AILE extend well-developed theories of educational practice into the domain of interactive computer assisted instruction. The resulting computer-based environments facilitate sustained learning by active learners. The design and implementation of AdventurePlayer, an Interactive Learning Environment (ILE) anchored in the Rescue at Boone's Meadow (RBM) episode from the Adventures of Jasper series is presented. An experimental study demonstrates the e ectiveness of this system in the trip planning domain. To appear: Intl. Journal of AI in Education, vol. 8, 1997. Anchored Interactive Learning Environments 1
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